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DIY CHALLENGE

OVERVIEW

Now it’s your turn. We ask you now to engage in a DIY learning activity and reflect on your experience considering the information and ideas you have explored on this website.

30 - 60 min (task)

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overview

CHOOSE A DIY ACTIVITY

Choose a DIY learning activity you would like to engage with and create something you will share with our class. Do this by following your personal interests and don’t worry about making something complex that would require a substantial time investment (although you are welcome to pursue that, if interested). The activity doesn’t have to be from DIY The Social Learning App for Kids (DIY TSLAK). You can choose any DIY project on the internet that aligns with your interests. 

NEXT

No time?

We understand. If time doesn't allow you to do a DIY activity, continue to the next section and reference a previous DIY experience you've had.

choose

Suggestions

Here are some DIY challenges to get you started thinking of what you might do! 

DIY card scratcher

REFLECT

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After completing your DIY activity, choose one or more of these questions for reflection:

• How does this learning experience differs from traditional learning experiences you’ve had? What benefits do you perceive? Are these benefits important for learning?

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• Have you ever engaged in a DIY project before? If so, do you perceive any difference with this new DIY experience after reviewing the content of this website and ETEC 523?

 

• As we discussed, DIY learning is not completely independent but involves different teacher-learner dynamics and roles. How did you experience these compared to traditional learning?

 

• How do you see the mobile culture implicit in this DIY learning experience? 

 

• How could this particular DIY learning experience have been improved? Is there something that could add more meaning and increase your engagement?  

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• Do you have a favourite DIY app that you already use? Which of its features could have been useful while engaging in this DIY challenge?

 

• Which of the learning theories described in the analysis of the DIY app (situated learning, design process, gamification, constructivism, sociocultural learning or any other you might know) do you identify in this particular DIY learning experience? How is this related to the DIY approach? 

reflect

NEXT

SHARE

Take a photo or video of your creation and share it in our DIY Padlet. If you have created a digital artifact, you can share a link instead. Make sure you include your reflection on your Padlet post.

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